Overdeveloped

I'm Nick DiMucci, founder and head developer of MindShaft Games. This is a blog mostly about game development with some software engineering sprinkled in.

Monday, November 17, 2014

Yet Another Addendum: 2D Platformer Collision Detection in Unity

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This is yet another addendum to my previous addendum to my original article on creating 2D platformer collision detection in Unity using ra...
4 comments:
Wednesday, October 15, 2014

Duke Nukem 3D - Game Tutorial Through Level Design

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Some of the best games use level design to teach the player the mechanics of the game and how to ultimately play, instead of relying on the ...
1 comment:
Thursday, August 28, 2014

Using Jenkins with Unity

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Going off my last post where I used a batch script to automate Unity builds, I decided to take it a step further and integrate Jenkins , the...

Automating Unity Builds

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I wanted a way to automate building Unity projects from a command line, but to also commit each build to a git repo so I can keep track of t...
Monday, July 7, 2014

How to program independent games by Jonathan Blow - A TL;DR

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On April 1, 2011, Jonathan Blow gave a presentation at UC Berkeley's Computer Science Undergraduate Association entitled How to program ...
Monday, April 21, 2014

Creating a flexible audio system in Unity

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Unity's audio system isn't without its disadvantages. One of it's major issues is that a single AudioSource can only play one au...
3 comments:
Monday, April 14, 2014

Last Rites

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Nicholas DiMucci
Founder of MindShaft Games
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